Illustrative programmes

How an evening
could unfold.

Three event ideas, with time for arrivals, activities, meals and conversation.

Ideas, with a running order

See the shape
of the occasion.

Use these examples to picture your event. Timings and guest numbers can be adapted to your group, venue and budget.

Programme 01

A company evening, with room to connect.

60–100 guests · approximately 4 hours

Event inspiration for this programme
Images show event inspiration.

A reception, seated dinner and hosted table activities for colleagues. This example uses an indoor venue with separate dining and activity areas.

  1. Before arrival

    Tables are set and the hosts have the running order.

  2. 00:00 · Welcome

    Guests settle into the reception area and meet over conversation.

  3. 00:30 · A shared opening

    A brief welcome introduces the evening and any company message.

  4. 00:45 · Dinner and conversation

    Guests enjoy dinner, with a short speech between courses.

  5. 02:00 · Hosted tables open

    Dealers explain the activities. Guests move between tables and conversation areas.

  6. 03:15 · Bring the room together

    A short closing moment thanks everyone for coming.

  7. 03:30 · A relaxed finish

    The final half-hour is left for conversation and departures.

Planning notes

Allow room for the tables and a social area. Dinner service should share the same running order. Venue hire, food, drinks and extra production are separate budget items.

Discuss your company evening
Programme 02

A mystery around the dinner table.

24–48 guests · approximately 3 hours

Event inspiration for this programme

A fictional mystery runs through a private celebration or smaller company dinner. Guests can take light character roles or follow the clues at their table. A private room lets everyone hear the host.

  1. Before arrival

    Guests receive invitation guidance and can choose whether to take a character role.

  2. 00:00 · Settle in

    The host welcomes guests and introduces the fictional setting.

  3. 00:20 · The story begins

    The first reveal introduces the characters and starts the conversation.

  4. 00:45 · First clues

    Clue cards and short hosted interactions give each table something to investigate.

  5. 01:15 · Dinner pause

    The story pauses so guests can enjoy the meal.

  6. 01:50 · A new turn

    New clues invite tables to rethink their theories.

  7. 02:25 · Make a case

    Teams share a theory through a speaker or written response.

  8. 02:45 · The reveal

    The host resolves the mystery, leaving time for conversation and farewells.

Planning notes

Choose the story’s tone and the level of guest involvement. Additional actors, bespoke scripts and elaborate sets add to the budget and preparation time.

Plan your mystery dinner
Programme 03

A team afternoon that gets people talking.

40–80 guests · approximately 2½ hours

Event inspiration for this programme

A mix of quiz and game-show rounds gives colleagues several ways to contribute. This example uses small team tables, audio and a screen where needed.

  1. Before arrival

    The organiser shares the purpose of the session and any topics to avoid.

  2. 00:00 · Welcome and settle

    The host explains the programme and ways to take part.

  3. 00:15 · An easy first round

    An approachable opener helps teams find their rhythm.

  4. 00:40 · Different strengths

    Visual, discussion and problem-solving rounds bring different skills into play.

  5. 01:10 · A proper pause

    Guests have time for refreshments and a break.

  6. 01:30 · A company connection

    An optional company round draws on approved shared knowledge.

  7. 02:00 · Final challenge

    A short collaborative activity brings the teams together for the finish.

  8. 02:20 · Close together

    The host wraps up, with time for a closing message.

Planning notes

The room needs clear sightlines and sound. Supply company questions in advance and tell us about seated alternatives or other access needs. Venue, refreshments and specialist equipment are separate budget items.

Shape your team programme
Make the timing yours

Keep the moments
that matter.

Choose the parts you like. A reception activity may be enough for a dinner with speeches. A private celebration might centre on one story, while a team session can be shortened to follow a meeting.

Include your preferred activities and any fixed times in your enquiry.

Your next occasion

Tell us what you have in mind.

Share your date, guest count and an idea of the occasion.

Let’s plan your event

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